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Hack & Slash in a FPS - Interceptor Build

Carlo

Writer
Hack & Slash in a FPS - Interceptor Build
Can BioWare pull off a unconventional character build in what is commonly known as a FPS, with a melee build. Anthem is a Action-RPG, but we all know it has the familiar FPS gameplay, at least in combat. There is the ability for short periods in FPS to use a melee weapon of some sort be it gun butt, knife, sword or some other type of melee weapon. BioWare has found that comfort zone at this point in their development of the javelins to experiment or imagine what would be fun and different in a character build. Each javelin you acquire should be different from the other in terms of a build, to give you a challenge and variety in gameplay. The Interceptor is the perfect fit for a melee character. Does BioWare have the time to develop the Interceptor to fit in Anthem as a melee build. I believe they have the formula already.
Those of us who played Dragon Age: Inquisition (DAI), know the power and fun of playing a Rogue. The abilities and skill tree for Rogue offers a variety of choices for extreme damage with blades. Complemented with the ability to hide in the shadows, cloaked for the Interceptor, this could be a deadly pair of abilities. This could bring a new twist to Anthem’s gameplay with the introduction of the Interceptor melee build. Let me illustrate some possibilities based on DAI Rogue for the Interceptor in Anthem.
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Twin Fangs: “You lash out with both daggers, striking deep, with bonus damage if you flank your foe.” You can see how this would fit in well with the Interceptor considering the javelins speed and using two blades. There are two other abilities in the Rogue’s skill tree that adds bonus damage with blades that could apply to the Interceptor as you rank up.
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Subterfuge: “You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus.” Having a cloaking ability with the Interceptor would create a very lethal javelin for a up close and personal play style, when using twin blades.
Using the Rogue’s abilities in some fashion for the Interceptor would create a unique javelin and play style. Considering that combos could be utilized with the Interceptors specific attacks or while cloaked, would create a lot of possibilities in combination with squadmates. Watching a squadmate play as an Interceptor in hack & slash style, would be a lot of fun in gameplay, and add a needed dimension to a RPGFPS. The challenge in a Interceptor melee build and the damage it could inflict may make the Interceptor a fan favorite. Blades with elemental damage added to them ice, fire, and shock would be in keeping with the lore and world of Anthem. This is something that should be encouraged to BioWare, to think outside the box in terms of builds and gameplay for Anthem.
A interceptor melee build would certainly add a kick to gameplay
 

Martin

Writer
I would say.... the generic Rouge/Thief/Assasin/etc build, for those who enjoy that kind of mechanic. The funny part, is that there is no PvP in the game, so.......
 

Carlo

Writer
The Rogue was highly effective as a player character in Dragon Age, a RPG without pvp. The Rogue/Assasin was still effective as a party member in DA, which would be transferable to Anthem in some form considering it would be a player character. I'm interested that they try to break the mold of what is expected in this type of game. What ever Anthem turns out to be.
 
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