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EA Challenged Bioware Not To Sacrifice Visual Fidelity in an Open World

Matthew

Administrator
Original article is here: http://wccftech.com/bioware-not-sacrifice-fidelity-anthem/

This is very interesting in the fact that multiplayer open world games usually have their visuals sacrificed for fast, lag-free gameplay. It can be very challenging to maintain top-level graphics with a multiplayer aspect, just because with everything going on, it can put a strain on the CPU. Lets hope they did indeed pull this off.
 
Reactions: Carlo

Carlo

Writer
The release date is fall of 2018, they have a lot of time between now and a beta release to perfect the fidelity of the game even further. Time is on our side on this one.
 
Reactions: Matthew

Martin

Writer
I'm eager to find out more about this, I have a PS4 and next year probably I will go for a PS4 pro, but I still need more data about this game console optimisation.
 

Matthew

Administrator
I'm eager to find out more about this, I have a PS4 and next year probably I will go for a PS4 pro, but I still need more data about this game console optimisation.
I wouldn't get a PS4 pro unless you have a 4K TV.
 

Martin

Writer
I will move to Australia in 2 month, and I have like a year until Anthem, so yes, I will probably buy a 4k tv before that.
But first, I have to make the obvious decision, PS4 Pro, XboX X or Pc....?????
 

Matthew

Administrator
I will move to Australia in 2 month, and I have like a year until Anthem, so yes, I will probably buy a 4k tv before that.
But first, I have to make the obvious decision, PS4 Pro, XboX X or Pc....?????
I'm biased toward PS4, so I'm gonna say PS4. :p
 

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