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EA 'Battlefront 2' Controversy

Discussion in 'Gaming Discussion' started by Matthew, Nov 14, 2017.

  1. Matthew

    Administrator

    I'm sure everyone is aware of the controversy surrounding EA's Star Wars: Battlefront 2 and the cost of heroes.

    Here is a rundown if you aren't aware:
    1. Review copies of the game required 10,000 credits to unlock heroes such as Luke Skywalker and Darth Vader.
    2. It was later discovered that in the retail copy, that consumers will receive, heroes will cost much, much more: 60,000 for Luke Skywalker and Darth Vader, 40,000 for Emperor Palpatine, Chewbacca, and Leia Organa, and 20,000 for Iden Versio.
    3. Someone on Reddit reported that unlocking Luke Skywalker and Darth Vader will take around 40 hours. Due to this, EA received immediate backlash from the gaming community.
    4. EA responded the backlash on Reddit, which became the most downvoted comment in Reddit history.
    5. EA announced that they have reduced the cost for heroes by 75%: 15,000 for Luke Skywalker and Darth Vader, 10,000 for Emperor Palpatine, Chewbacca, and Leia Organa, and 5,000 for Iden Versio. What EA didn't tell us is that they also cut the reward for completing the campaign by 75%; 20,000 credits to 5,000.
    Everything that has transpired just reinforces what a shady company EA already is. I'm certain EA is going to pull the same sh*t with Anthem as well, adding loot boxes, tons of micro transactions, expensive season pass, etc.

    What is everyone's thoughts on this?
     
    #1 Matthew, Nov 14, 2017
    Last edited: Nov 14, 2017
  2. Rykroft

    Rykroft Well-Known Member

    Bad, obviously, Anthem have so much potential. It could be easily destroyed with a Loot Boxes economy in less than a month.
     
    • Agree Agree x 1
    • Matthew

      Administrator

      I completely agree. One could hope that EA, will come to their senses. Although, one could say they have. They are a business after all, and their goal is earn a profit. Everything they've been doing has been great for their profits and their investors. Obviously, it's terrible for the consumers. The sad thing is, it only takes a small percentage of users to make microtransactions profitable.
       
    • Rykroft

      Rykroft Well-Known Member

      Good News, the US Government and Belgium are already taking action against loot boxing as a form of gambling.



      Great, now EA will have to step away from that predatory practice once and for all, and that probably means, no loot boxing for Anthem.
       
      • Agree Agree x 1
      • Carlo

        Writer

        This in not a controversy. This is a fact, of a cooperate business model that EA and quite frankly other triple A developers/publishers have developed in their effort to redefine the gaming industry. A game is a product now and to keep the consumer addicted to it will be profitable for the long term. No longer is a developer making a game they want to play and make a profit in order to make more games they love. This is a product and the research that goes into it to have the consumer returning to it like a casino, with all it bells and lights to entice the player to stay on and spend more money is working.
        Gaming is a business, but when a developer has to develop a game to please the publisher and not the gaming community we lose as gamers at something we enjoyed. We become addicts as some of my friends have become with Destiny and spend and spend more money in the effect to hit that jackpot. Anthem may be a good game, maybe even great. But will I have to put more money into the machine to get better rewards or addicted to it for the next installment. I enjoy playing a game(s) and don't intend to lose my sense of enjoyment and have no problem walking away from something that changes that.