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EA 'Battlefront 2' Controversy

Discussion in 'Gaming Discussion' started by Matthew, Nov 14, 2017 at 9:56 AM.

  1. Matthew


    I'm sure everyone is aware of the controversy surrounding EA's Star Wars: Battlefront 2 and the cost of heroes.

    Here is a rundown if you aren't aware:
    1. Review copies of the game required 10,000 credits to unlock heroes such as Luke Skywalker and Darth Vader.
    2. It was later discovered that in the retail copy, that consumers will receive, heroes will cost much, much more: 60,000 for Luke Skywalker and Darth Vader, 40,000 for Emperor Palpatine, Chewbacca, and Leia Organa, and 20,000 for Iden Versio.
    3. Someone on Reddit reported that unlocking Luke Skywalker and Darth Vader will take around 40 hours. Due to this, EA received immediate backlash from the gaming community.
    4. EA responded the backlash on Reddit, which became the most downvoted comment in Reddit history.
    5. EA announced that they have reduced the cost for heroes by 75%: 15,000 for Luke Skywalker and Darth Vader, 10,000 for Emperor Palpatine, Chewbacca, and Leia Organa, and 5,000 for Iden Versio. What EA didn't tell us is that they also cut the reward for completing the campaign by 75%; 20,000 credits to 5,000.
    Everything that has transpired just reinforces what a shady company EA already is. I'm certain EA is going to pull the same sh*t with Anthem as well, adding loot boxes, tons of micro transactions, expensive season pass, etc.

    What is everyone's thoughts on this?
    #1 Matthew, Nov 14, 2017 at 9:56 AM
    Last edited: Nov 14, 2017 at 4:38 PM
  2. Rykroft

    Rykroft Active Member

    Bad, obviously, Anthem have so much potential. It could be easily destroyed with a Loot Boxes economy in less than a month.
    • Agree Agree x 1
    • Matthew


      I completely agree. One could hope that EA, will come to their senses. Although, one could say they have. They are a business after all, and their goal is earn a profit. Everything they've been doing has been great for their profits and their investors. Obviously, it's terrible for the consumers. The sad thing is, it only takes a small percentage of users to make microtransactions profitable.