In Anthem will BioWare create the love of discovery and exploration that is the hallmark of a great RPG? Our ability to venture off in any direction and discover something new and mysterious. Forgotten languages, ancient architectural secrets, puzzling technologies and fragments of lore that keep us exploring deeper into the mysteries of Anthem. Will our questions of how and why the different architectural styles coexists be answered? Will ancient ruins have their own story of culture and inhabitants like the Qunari did in Dragon Age. Will our discoveries only pose more questions and in turn prompt more exploration. I hope this is the case in Anthem. I for one would like to be able to discover information about the Flora and Fauna of Anthem that constitutes this ecosystem, not just as a set decoration. The discovery of new flora and fauna was an interesting part of ME4 and could be implemented in Anthem. Why does the modern architecture lie in ruins littering the landscape? Who built it and what was its purpose? It seems from the little information that we have that the remnants of humanity have little to no knowledge of this technology. Will this be part of our exploration to find the answers? Again I hope this is the case. There needs to be a cohesive explanation for the world of Anthem and everything within it that builds on the concept of discovery and exploration. I want to know will keep me playing! Plans for a wiki on the Hub should be a necessity to catalog the places, people, items, mysteries, secrets that you either missed or were unaware of. That sense of mystery, discovery and exploration creates the replayability in any RPG worth its salt. Anthem needs to be that kind of RPG!