#gamedev friends, we're working on a new article for Can I Play that? and I'm wondering if you can tell me, what does your accessibility testing process look like? Is accessibility something you consider in the beginning planning stages or something you try to fix later?@OneOddGamerGirl It hasn't been systemic on my teams at EA, but there's always been at least a few of us paying attention to it during the design & iteration process. Playtests for features, where possible, to validate functionality and ensure it's meeting goals. It's tough to find folks!